Door 13 can be picked and doesn t require a switch.
Labyrinth level 13 door is locked.
West of center on the south edge is a room with two animats two adra animats and some loot.
Get off the elevator but don t.
They aren t locked and the doors will disappear after opening them.
The first room is always a forgotten reliquary and there is only one path through it to the first izaro fight.
I m wondering if there s something i m doing incorrectly or if it s not meant to be opened.
The second room can lead directly to izaro but there is an optional room too.
Path to the main array head through the destroyed door and you and jan will descend into the outpost.
One in act 1 two in act 2 and three in act 3 while the layout changes every day some things are constant.
At the center of the area is a room with four traps and a locked door.
Doors 16 17 can be opened once they are identified.
You enter this level into a short hallway where the specter of durlag is standing.
Next time keep an eye of such plates right infront of the entrance door for some reason they are hard to spot and i have been trolled by it few times myself till i finally discovered that it is not a bugged closed area but simply hard to spot floor plate puzzle.
The first labyrinth requires six trials.
Labyrinth is full of riddles and puzzles one in particular stands out.
Looks like a small 3 piece floor plate puzzle to me all other puzzles i am sure you would spot no problem.
Keywardens infernal machines and hellfire armaments complete guide 2 1 0 duration.
Kagekaze s games and guides 178 018 views.
1 collect ward 13 master key from founders hideout 2 now return to ward 13 3 sub machine gun is in a locked room in b2.
I ve had zero lucky trying to get into this door in the labyrinth level 5.
At the bottom you and jan will exchange a few words.
Click the armor and weapons stands in the final bloodstone room seems to work.
After you have dispatched the animats some spirits appear.
The door requires specific knowledge to open.
The middle trap has a high level of difficulty 12.
Door 15 is warded and requires a specific wardstone to open it and exit to the next level of the dungeon.
He will immediately speak to you upon sight impressed that you have been able to make it this far through the labyrinth of dungeons while informing you that there is still some things you must understand in order to complete the level and advance to confront the evil which has invaded.